Tag: dialogue

3 Mistakes Writers Make When Writing Dialogue (And How to Fix Them)

Good dialogue is a pleasure to read. However, writing dialogue is not always a pleasure to create. As with any difficult task, sometimes we make mistakes.

DialogueFortunately for you, I make mistakes all the time. So here are three mistakes I’ve made when writing dialogue, along with some thoughts on how to avoid them. Hope you can learn something from it!

1. Overdoing Voice

Conventional wisdom states that every character should have a unique voice. While this is true, sometimes we writers make the mistake of taking this tip too far. For instance, I remember writing a character whose every other line ended with the word “chief.” Some examples:

“You gonna finish that, chief?”

“That’s it, chief, go that way.”

“Chief, you better listen to me. I’m about to lose it.”

Don’t worry, I’m laughing at it, too. Unintentional comedy is often the funniest kind.

Anyway, we definitely want our characters to have unique voices. But we also want them to sound like real people, not repetitive weirdos. Some writers overpack their characters’ dialogue with “ums” and “you knows.” Others overdo accents, turning every “your” into “yer” and every “isn’t” into “ain’t.” To be clear, I’m not calling these techniques useless. Let’s just remember that a little goes a long way.

Of note: I think it’s useful to exaggerate dialogue in early drafts. Doing so oftentimes helps us get a strong grasp of the character. In the first draft, put in as many “chiefs” as you like. Just don’t forget to scale it back to a reasonable level.

2. Being Expository

“I’m feeling so conflicted right now,” said Solara. “I could get the vanilla, but I really like chocolate. I only have enough for one scoop. Such a dilemma!”

This dialogue is just as bad as the guy who says chief all the time—maybe worse. Dialogue is at its best when it’s subtle rather than heavy-handed. When characters state exactly what they think, it feels inauthentic. People rarely say exactly what’s on their minds. Rather, they more often hint at it through subtext.

When I feel like my dialogue is too expository, I often define the information I’m trying to impart, then decide how to show that information without stating it. In the above example, Solara might instead ask her friends, “Have you had the vanilla here before?” Or maybe she asks for sample of both flavors, thinks a moment then says, “Wait. Sorry. Can I try them one more time? Please?” There are plenty of ways to show that the character’s conflicted without injecting that exact message into our dialogue.

3. Relying Too Heavily on Dialogue

People talkingI studied screenwriting in college. Afterward, I switched over to prose. I’ve stayed there ever since. The funny thing is, sometimes you might read my manuscripts and think you’re reading a movie script. Sometimes I get into a mode where my scenes are all dialogue and no description.

If you’re writing prose, using too much dialogue is like buying a tool kit and only using the hammer. The novel form grants us access to the authorial voice, so we should use it. If we try to develop everything with dialogue (character, backstory, plot, setting, conflict), we run the risk of committing mistake number two.

Of course, there are exceptions. Dave Eggers’s Your Fathers, Where Are They? And the Prophets, Do They Live Forever? is a novel written entirely as dialogue. But this is an outlier. And let’s not forget that it was written by a guy who wrote seven other novels.

For those writing prose, dialogue is a tasty steak—but only when seasoned correctly. Think of non-dialogue sentences as your spices.

In Conclusion

Yes, writing dialogue is sometimes a pain. But that only means it’s a worthwhile pursuit. Let’s avoid these mistakes. Let’s stay determined. And please, let’s not write any characters who call people “chief.” Sorry for that.


Kyle A. Massa is a speculative fiction author living somewhere in upstate New York with his fiancee and their two cats. His stories have appeared in numerous online magazines, including Allegory, Chantwood, and Dark Fire Fiction.



Developing Good Characters in Fiction

Good characters aren’t stick figures. They demand more detail than lines, circles, and basic expressions.

As writers, if we want our characters to go from good to great, we’ve got to do more. It’s our job to fill in the lines, to add shading, texture, subtlety, and nuance.

It’s difficult, but that doesn’t mean we can’t do it. Here are a few good places to focus:

Voice

Giving characters distinct voices helps make them feel real. Easier said than done.

One of the best ways to find a character’s voice is writing that character constantly. You probably won’t find a character’s distinct tone the first time you write them. More likely, you’ll write them, revise them, and refine their voice over time.

A great example is George R.R. Martin’s Patchface, a weird jester who speaks in poems and riddles. For example: “Under the sea, smoke rises in bubbles, and flames burn green and blue and black. I know, I know, oh, oh, oh.” He’s mysterious, nutty, and a little creepy, with a tone all his own.

Mannerisms

Mannerisms are key to good characters. Sherlock Holmes, for example, wouldn’t be the enduring character he is without this famous line: “Elementary, my dear Watson.”

Like good dialogue, effective mannerisms suggest details about your characters. The above mannerism works because it indicates who Sherlock Holmes is: an intelligent, sophisticated, slightly patronizing fellow.

A mannerism to avoid is something like a character pushing their glasses up all the time. Though it’s a repeatable quirk, it doesn’t suggest anything about our character (other than poor vision).

Backstory

Past experiences shape us all. Characters are no different.

Try to imagine what a character’s life was like before the book begins. Take Jack Torrance, the main character of Stephen King’s classic, The Shining. A huge part of that novel is his past violence toward his son, Danny. Jack constantly tries to atone for it throughout the novel, which shapes his actions, and therefore, him.

One important detail: all this backstory need not appear in your work. Sometimes it’s best to leave it out, since heavy backstory can impede the flow of an otherwise good yarn. Still, as the writer of the story, it’s good information to have in your back pocket, since it might help inform later behaviors.

There’s tons more that goes into building great characters, but these are three of the essentials. Use them to fill in those stick figures.

© 2024 Kyle A. Massa

Theme by Anders NorenUp ↑